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Author Topic: Soulthief (Rogue Specialization)  (Read 3692 times)

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August 25, 2009, 09:49:09 PM

Flavour
The Soulthief is a Rogue who has a complex understanding of the realities of life and death, and that hair thin border between the physical world and the ethereal.  They are a master of claiming anything they covet from another, if only for a short while.

Your Life For Mine

  * Vampire's Kiss - Does 25% extra damage with a backstab, and transfers the stolen health to the Soulthief
  * Vampire's Bite - Does 50% extra damage with a backstab, and transfers the stolen health to the Soulthief
  * Vampire's Caress - Does 75% extra damage with a backstab, and transfers the stolen health to the Soulthief
  * Vampire's Embrace - Does 100% extra damage with a backstab, and transfers the stolen health to the Soulthief

Mental Glitter

  * Disarm Ability - Disables a skill/ability of the chosen target and increases the Soulthief's stamina/mana pool by the cost to use stolen skill.  Activating Disarm Ability requires a backstab attack.
  * Steal Ability - Disables a skill/ability of the chosen target and replaces "Steal Ability" with the stolen one until it is used.  Activating Steal Ability requires a backstab attack.  Once the stolen ability is used, the disabled skill is reenabled for the target.  If the stolen ability is not used in a short time, the ability is reset as if it had been used, and the target's ability is reenabled.
  * Improved Steal Ability - Same as Steal Ability, but adds the cost to use the ability to the Soulthief's stamina/mana pool.
  * Perfected Steal Ability - Same as Improved Steal Ability, but time before ability is reset from disuse is increased.

Feel My Pain
  -- These do not require a backstab, but do cost a small percentage of health to use, instead.
  * Shared Discomfort - Transfers a negative status condition (reduced abilities, etc) to the target.
  * Shared Pain - Transfers a negative status condition (reduced abilities, etc) to the target, but amplifies the effect by 1.5 times.
  * Shared Bleeding - Transfers a negative status condition (reduced abilities, etc) to up to a group of 3.
  * Loss of Blood - Transfers a negative status condition (reduced abilities, etc) to up to a group of 3, but amplifies the effect by 2 times.
« Last Edit: August 25, 2009, 10:01:53 PM by TigerDragon »