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Author Topic: New Spells?  (Read 3262 times)

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June 29, 2009, 04:52:30 PM
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There are some dead projects on the vault, ie:
http://nwvault.ign.com/View.php?view=Other.Detail&id=1207
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2794
etc.

What would you say for adding spells from those projects to PRC (if you agree i'll offer my help in this task)

*
Also in the new Grimoire there are some interesting spells...
;)
« Last Edit: June 29, 2009, 06:48:18 PM by xwarren »


June 29, 2009, 11:11:19 PM
Reply #1

Quote from: xwarren

There are some dead projects on the vault, ie:
http://nwvault.ign.com/View.php?view=Other.Detail&id=1207
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2794
etc.

What would you say for adding spells from those projects to PRC (if you agree i'll offer my help in this task)

*
Also in the new Grimoire there are some interesting spells...
;)


Are they PnP spells or just some stuff somebody made up?
HEATSTROKE


June 30, 2009, 05:43:31 AM
Reply #2
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Copied from hak descriptions on the Vault:

Quote
Spell Pak 1.23:
All of the spells come from various PnP sources.


Quote
KL Spell System v1.3:
Credit especially goes to Wizards of the Coast, Inc. for spell ideas and spell icon pictures.


Quote
The Grimoire:
The objective of this hak is to add as many spells and items from D&D and d20 sourcetexts as possible.


...not sure :P
« Last Edit: June 30, 2009, 05:44:24 AM by xwarren »


June 30, 2009, 07:30:05 AM
Reply #3

Spellpak 1.23 - http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2794 has already been added (at least, all those new spells are already in the PRC).

KL spell system has some in the PRC (Teleport, Mass Teleport, etc).

Still, the rest of the new ones in that system would be nice!
« Last Edit: June 30, 2009, 07:32:20 AM by WebShaman »


June 30, 2009, 07:33:42 AM
Reply #4
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There are some spells I don't know from PRC, like Wall of Stone, Lightning Storm etc.

I'm playing Grimoire 3 now - lots of new spells.


July 13, 2009, 04:28:41 PM
Reply #5

If you want to add them, go right ahead. Also note that in the PRC CVS is the /smp/ folder, which is the former Spellman's Project code.
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July 15, 2009, 03:46:46 PM
Reply #6

I noticed that spells like "Body of War" and "Bite of the Werebear" arent in the PRC. would they be hard to implement? I could see that changing the entire character mid-battle might be a problem, but itd be possible..


July 15, 2009, 04:42:13 PM
Reply #7

They aren't that easy to implement, from what I remember. However, if you want to code them... :D
That is not dead which can eternal lie.
And with strange aeons even death may die.