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Author Topic: Neverwinter Nights - Enhanced Edition  (Read 3037 times)

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November 21, 2017, 09:37:24 PM
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So beamdog is making a NWN EE version with some graphical updates but most importantly it will make a lot of stuff non-hardcoded like base classes, hopefully full support to custom magic systems like psionics would be possible without dialogue menus.

Xwarren or other devs still around of PRC to maybe work on it on the future?

http://blog.beamdog.com/2017/11/neverwinter-nights-enhanced-edition.html


November 22, 2017, 12:52:12 AM
Reply #1

https://www.beamdog.com/files/nwnee_release_notes.pdf

Think they went after look, feel & bugs. Not sure if the new commands are game changers or BFD. A coder will need to weigh in.

Don't see anyone converting PRC base & Prestige caster / psionic / invoke & Tome of Blood classes into a different spell & action system. If BeamDog is going to ask someone to do that, bless their hearts.

At the bottom of your link it says: "Join the Beamdog community and let us know what you want to see in Neverwinter Nights: Enhanced Edition!" Are any BeamDogger Advisory types PRC members already?

How about the obvious balancing enhancements?

1) Get rid of monks.
2) Nerf the rogue sneak to where a non-crit-immune fighter stands a chance.
3) Disable UMD casting via scroll.


Addition by subtraction.
Fermi was a Pyrokineticist


November 22, 2017, 07:05:11 AM
Reply #2

I sincerely hope that they add something that returns a lot of people to the modding scene. As of now, PRC reborn is a thing i could only see in my dreams. I hope they succeed and change that.