Player Resource Consortium


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Spells, Feats, and Skills / Profane Lifeleech not Working?
« Latest: by talesofgames on November 02, 2017, 07:57:27 PM »
I made a True Necromancer with Profane Lifeleech and any attempt to use said ability gives me a message about how my PvP settings prevent me from using it on friendly targets. I set the rules to full PvP and moved far from my companions and I still received this message. Is this a bug?
Help / Re: Spells do nothing after installing PRC
« Latest: by Mindflayer on October 31, 2017, 03:46:08 AM »
Did you install NWN + expansions, patch to 1.69, run the prc module updater and add both the prc pack and the OC fix to the OC campaign?
Help / Re: PC Appearance
« Latest: by Mindflayer on October 31, 2017, 03:42:25 AM »
You will have to try out the switches. Since the appearance reset happens when you load the module, it's possibly necessary to open the module in the toolset, go to edit -> module properties -> advanced -> variables 
  * Enforces racial appearance as defined in racialtypes.2da

if this switch is there and set to 1, change it to 0, if it's not there, add it with a value of 0. That's just a guess, though.

Other switches:,1587.0.html
Spells, Feats, and Skills / Leadership Feat, Cohorts dying instantly question.
« Latest: by SalemWindsor on October 26, 2017, 04:35:16 PM »
When I use the leadership feat, frequently the cohort dies immediately.  They take 500 damage and plop down dead.   

Standard cohorts, custom cohorts doesn't matter.  I had a standard minotaur cohort that i managed to get through some of undermountain with, but when he died I went back to my save before i chose him as my cohort, but again now any cohort i summon insta dies.  Help?
Help / PC Appearance
« Latest: by Bigj on October 23, 2017, 06:30:34 AM »
So, I love some of the races and the way they are set up minus the Appearance but for some reason when I change the appearance in the LETO PRC version it always defaults back to the race Appearance and not the one I selected although everything else will change. Is there a way around this?
General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by Manfred60 on September 23, 2017, 05:30:23 AM »
Some of you probably know that Community Patch Project is distributed with one very neat plugin for NWNCX. This plugin is developed by Shadooow exclusively for CPP and among other things allows to create new characters with custom classes (yes, from level 1!) and also adds support for 'bioware spellbooks' for custom classes. Since we have many new base classes and many new spellcasting classes in PRC Pack I had to try it out ;)

WodahsEht made modification for 'original Bioware' prestige classes - you can check it out here: Prestige Spellbook Pack.
So I modified classes.2da for compatibility with this patch and created new file with information about spells for every spellcasting class in PRC.

I consider it to be work in progress. I have noticed some bugs, and some PRC features will simply not work with bioware spellboks (ie. advanced learning). I would like to now your opinions/suggestions regarding this project.

Since this forum won't let me to attach file this big I'm posting a link to Dropbox where you can download my test compilation
PRC Spellcasters TEST.7z

Hey xwarren, I wanted to try this new system but the dropbox link is down. Could you reupload the 2da files you edited?
Help / Spells do nothing after installing PRC
« Latest: by Genervt on September 14, 2017, 12:40:15 PM »

I installed PRC 3.5 and the Java CC 1.8. Made a wizard and went into the first Expansion.
Every time i cast a spell now it literally does nothing and in the textbox i get a yellow error message: "Skript prc_spell, OID:ffffffff, Tag; FEHLER: STAPELUNTERLAUF"
(im running the german version so i guess the last bit translates to "ERROR: STACKUNDERFLOW)
Already tried reinstalling (both game and PRC), installing ocfix and the 1.69 critical rebuild patch)

it doesnt even matter if its a vanilla spell or one added with the mod. Game is unplayable atm, pls halp.
Help / Maneuvers help
« Latest: by Degrees9871 on September 10, 2017, 05:30:01 PM »
I actually don't understand the maneuvers system. For example, on level 1 I have 5 Readied maneuvers with 2 active only, right? Why do these 2 active maneuvers keep changing in god knows what time and no, I don't have that *changing feat*. Also, how can I miss buff on myself, why do I even roll on that? By the way when I'm doing some maneuvers, sometimes my weapon disappears, just for the record.
I've noticed this as well. Tried a scout/bowman/warsling sniper.

Skirmish works fine in melee, but the damage does not trigger at range even if I am within 30ft, and have moved 10ft in the round.

I've attacked from stealth, flanking, and getting a standard sneak attack (and the AC bonus from skirmish)  But the additional Skirmish damage isn't added or registered.

Please, if there is a fix that would make this class playable - as it stands it really spoils the class if its ability only functions in melee.
Help / Re: PRC install bug.
« Latest: by Half-Virus on August 24, 2017, 05:01:07 AM »
All of the custom classes' spells are located in the class' radial menu, since you cannout have custom spellbooks in nwn without modifications
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