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Help / Re: Modify Templates
« Latest: by nevasith on July 09, 2017, 10:14:29 AM »
I can't take the lich template due to outsider race, I've found that the file I mentioned in the fist post has the test code for race which I changed to allow outsiders, yet the change does not work, so my guess is I'd need to "wire" it somehow into the campaigns.
Help / Re: Modify Templates
« Latest: by ThE LoSt BoY on July 09, 2017, 02:35:27 AM »
You could have two lich templates: Light & Heavy duty.

Limited on the number of templates?
Help / Re: Modify Templates
« Latest: by nevasith on July 08, 2017, 11:05:02 PM »
Tahanks for reply!

Unfortunately, I already have all classes I can, so can't add lich class anyway. The template/race restriction I think I figured out, must be something minor I am missing.
Help / Re: Modify Templates
« Latest: by ThE LoSt BoY on July 08, 2017, 12:34:20 AM »
Can't help with the coding, etc.

Was just going to suggest a couple of options:
1) Template DR
2) Lich class DR

Damage Redux match the class:,1419.msg6038.html#msg6038
"The demilich that arises from the lich template has less damage reduction but stronger spellcasting (potential for full caster levels, quite a few free feats, numerous spell-like abilities).  For defense you would want the class. For spellcasting you would want the template for sure.",1522.msg6809.html#msg6809
"+12 constitution roughly doubles the TN's hit points. +15 damage reduction, plus immunity to critical hits and sneak attacks, plus immunity to almost all spells, makes him much more difficult to kill.",1586.msg7136.html#msg7136
"...has less damage reduc (15/epic and bludgeoning for the template vs 30/+20 for the class)"

Pretty sure xwarren spelled out the DR difference once upon a millennia ago. I just couldn't find the thread.

By default, it looks like it is 15 / (bludgeon & magic + others?) v. 30/+20.
Help / Modify Templates
« Latest: by nevasith on July 07, 2017, 12:14:20 PM »
I'm trying to make some changes to the (Demi)Lich template and sems like I'm missing some key step.
I extracted scripts related to lich template from the PRC .hak file and changed tmp_t_lich.nss to allow other races obtain undeath. I also compiled the script into tmp_t_lich.ncs and placed it in the override (this was the only file that had any race check so I assume this one is used to check if a race is valid)

Once this is working I would also like to change the stat bonus lich gets into a flat stat bonus that will be a permanent change, just like Red Dragon Disciple stat boosts from original game.

I'll appreciate help!
Help / Re: PnP Shifter creature weapons don't work
« Latest: by Half-Virus on July 07, 2017, 06:23:28 AM »
OKAY, it seems that i solved it. After some testing i've been able to pinpoint the problem, and that was nwnx_patch.dll from community patch 1.72. Replacing it with 1.71 version did the trick. Glad this is over. But then, that means i've gone trough the whole HotU using only my fists, str bonus or not. Sheesh.
Help / PnP Shifter creature weapons don't work
« Latest: by Half-Virus on July 05, 2017, 02:22:47 PM »
Hello eveyone! It seems that i've got a problem.

Let's say we have a druid 10/pnp shifter 10. Then he transforms into a clay golem and gets its 2d10 slam creature weapon.
If i am in a singleplayer game, everything works as intended, i deal huge amounts of damage and crush their faces in no time.
But if i am using a server (to utiize this class with NWNX2 functionality), then the damage appears to be my regular 1d3 medium fist + whatever STR bonus i have.
My char list says that everything is fine. i have my 2d10 slam equipped, but the damage log says the opposite.
Any advice? Perhaps anyone else had the same problem? Would appreciate the help.

Did a bit more testing. When launching a server without NWNX2, everything works just as intended (except for white stat changes, since there's no NWNX2 functionality).

UPD: Looks like that any natural weapon equipped by player while NWNX2 is on is not going to work as intended. Just tested it with DM's client, spawned and equipped a badger companion claw (lvl 40 with +5 enchantment), and it was only dealing 6-8 damage, that equals to 1d3 of a fist and +5 from an enchantment. Ugh, please, i could really use some help here.
Help / Re: Lich bonus intel not permanent
« Latest: by Shalvan on June 27, 2017, 07:20:32 AM »
If you're willing to go the lengths to set up your own server (or play on Linux) then NWNX provides you with a way to count the race and class bonuses from illithid and lich as base stats rather than stat buffs. I am not an expert so cannot give you a detailed walkthrough on how to do that though.

Other than that I thought that if you create a character using NWN CC then your race stat bonuses are included as base stats in game? Though I cannot be sure ;)
Help / Re: Lich bonus intel not permanent
« Latest: by ThE LoSt BoY on June 26, 2017, 09:42:16 PM »
"It gave me the message "entered target mode" is that what I should be getting?"

Yes. It's asking for which character to add or subtract the points to. When you're done with the left click, the score will have changed by the amount you added. It should be permanent and give bonus spells. If you want to reduce points, do ModCHA -X, etc.

Here is a list of L10 class builds (plenty of fun, non-OP builds):,57.0.html

Here is a list of template builds (a few non-OP):,1400.0.html
Help / Re: Lich bonus intel not permanent
« Latest: by Persiuskillian8 on June 26, 2017, 08:49:11 PM »
I don't play on servers unfortunately. But I play on single player religiously. Now I'm not exactly sure how I can upload the .bic so I'll need a small tutorial on that and as for the sample mindflayer build you have me, it seems good for people that want to build something overpowered, but I'm not exactly trying to make anything OP, even though he technically is, I was just looking for some self RP and I thought just mindflayer wizard/archmage was just to plain. Thats the only reason why im throwing lich in. Now I may have messed up the console mods. Do I just ~ then type in ModINT 10 after I debug mode? Or am I doing it incorrect? It gave me the message "entered target mode" is that what I should be getting?
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