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21
General Discussion / Re: The Enhanced Edition
« Latest: by -Norbert- on June 02, 2018, 02:56:54 PM »
First off: Thank you for your efforts in bringing the PrC to the Enhanced Edition Plok. :)


Just a little heads-up that probably doesn't need saying... but might still help someone else, so why not.

When you install the PrC EE pack, make sure you do not have any files of the original PrC Pack (for old NWN) in your folders from prior experiments.
In my case I only purged the files from erf, hak and tlk, but forgot to delete the files out of database and as a result... the game crahsed on character creation and selection.

Once I deletes those three files, it now works.


Though I have one question: What's with the prc_ocfix? Is it needed for all three original campaigns, only the NWN campaign (but not SoU and HotU) or is it not needed at all?


Edit: I have a confusing issue. Everytime I start a new module, the game apparently created three files in my documents\neverwinter nights\database folder. And if I start another new campaign without deleting those files first, my game crashes in the character creator/selector. Once I delete them again, it works again... any idea what's up with that?
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General Discussion / Re: The status of the PRC
« Latest: by clansunstar on May 30, 2018, 06:45:20 AM »
The PRC is very much alive and will continue to flourish.
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General Discussion / Re: PRC looking for new team
« Latest: by clansunstar on May 30, 2018, 06:43:55 AM »
I have assembled a team to help me debug and update the PRC.

It took a while for interest to kick in.
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In my experience, it's usually spell resistance that helps the most against the prismatic sphere.

Glad I could be of help even if it's not quite a perfect solution.
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Help / Re: Arcane Wrath / Adding hacked feats to radials
« Latest: by Mindflayer on May 10, 2018, 11:42:41 AM »
1/3)I would just add a top hak (i.e. on the top of the list in the toolset) and add the modified version of the 2da (and any other changes) to that hak. The order of the list determines priority of content with multiple instances without making it a pain to revert or risking to make the prc haks incompatible with other modules using the prc.

You can also just install the prc normally and later swap the contents of haks with modifications you made.


2) Sounds like it should work.

Also, it's possible that the feat itself has some limitations to only work with the class it was written for. I think this one does it with local variables in the tob_jpm_*.nss files inside the prc_newspellbook.hak. Those local variables are set in the tob_jpm_spell.nss so it's possible that it won't be a problem.

3) You don't need to make a fresh copy, you can add haks in the toolset or juse nwhak.exe at any time to change the already installed haks. The only problem is that some changes don't register in old save games and you need to restart the game to check if changes are working. At least that is my experience.
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Help / Arcane Wrath / Adding hacked feats to radials
« Latest: by ann on May 09, 2018, 08:31:23 PM »
Hello all.  I had a question regarding a (hopefully small) modification to the PRC I could make on my end.  I'm trying to add the Jade Phoenix Arcane Wrath skill to my Duskblade, because Arcane Strike has not been added as a feat.  I added in Arcane Wrath and Jade Phoenix Spell Select in LETO, then noticed it does not show up in radials, but is in feat list.

I have not modded the PRC before, so let me make sure I'm understanding what I should or could do correctly:
1) Use nwhak to edit feat.2da and change TOOLSCATEGORIES to, say, 2, for the attack menu on both of those feats
2) Keep OnMenu=1 in cls_feat_jpm for Arcane Wrath and Spell Select ?
3) use the PRC installer on a fresh copy of the module I want so it is then loaded into the module

If this isn't how I should go about it, is there a good way I can create my own feat?  I'd prefer it if it was Arcane Strike as intended (single turn only), but I'm alright with using the one that already exists.

Thank you so much!
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Help / Re: Duskblade Arcane Channeling Multiclass, Prismatic Sphere Weirdness
« Latest: by ann on May 06, 2018, 11:57:25 PM »
I just tested the Duskblade and it seems to work if you attack within a certain timeframe after storing the spell. I don't quite understand where that duration is derived from, though.

I see, I see, you're right, it was my misunderstanding, and my understanding of it was colored due to a strange quirk of Arcane Channeling and other on-hit spells (explained further on in post).
I ran PRC Debug (thank you!) using a fairly normal melee weapon with one spell stored, and the secondary touch attack with your to-hit melee touch bonus after the strike is definitely firing, and being overrode to always hit.  See first image in the combined image below:

https://i.imgur.com/nvByPMO.jpg

For a moment there I thought I misunderstood the idea behind a duskblade, but the touch attack always hits.  Boy, though, that 60 second window sure is rough.  At least automatic quicken spell is a thing.

As for prismatic sphere, it's one of those spells that were really sloppily implemented. It would probably take a greater effort to make a proper version that actually works somewhat like the pnp version. I made the "banishing" effect temporary for a high power module I was playing previously but I am not sure to what degree the spell should be changed to be "balanced".

The next image shows results of me actually paying attention.  I can't really copy-paste the logs, but it looks like no matter where they are, anyone in the sphere is exposed to all of the effects.  Image clearly shows sphere working correctly.  Everyone survived -- why's it always work when you don't want it to?  I haven't been able to capture any moments where this happens, but I swear I've killed things I've had no business killing that should have made their fort saves every time.  I will try and add to this testing when I come across more spellcasters.

The bottom four images showcase part of my initial problem with Arcane Channeling.  It seems the duskblade spells don't work correctly if there are already other on-hit spells on the weapon (flaming weapon... I also put blade of fire on it to see if that was an on-hit, it is not).

The final problem, which is why I was actually confused in the first place, is the same as above, but it only output the very enigmatic "prc_onuserdef: 1006" which arises when using Enserric as my duskblade channeling weapon.
I surmise this is because Enserric's talking script is an on-hit spell (it says on-hit intelligent weapon level 1).  So duskblade spells don't play nice with even permanent on-hit spells.  It is confusing because it seems somehow other module builders have successfully added weapons with multiple on-hit spells that are cast, though they are permanent enhancements.  This is compounded by the fact that when using Enserric, it does not say "no spells stored" or what have you, it just doesn't discharge.  I was a fool not to notice that Enserric's script might have interfered.

Thank you so much, I will continue testing this.  I definitely appreciate you showing me the PRC_DEBUG mode, because it proves that while there's a secondary melee touch attack being made, it always automatically hits.  Now I can just hope that I find a good use for it since I know what types of spells to avoid... Unfortunate that I don't get to use Flaming Weapon at the same time!

Also, even though Prismatic Sphere works, I guess I ought to stay away from it when not testing it.  Even Tony K's legendarily (dastardly) good AI does not avoid or dispel harmful AoEs, as far as I have observed.  From the most backwoods goblin shaman to a mighty undead priest of a profane god, every enemy apparently just wants to walk up to you and touch you no matter what.  It's strange that Deekin's AI in HoTU was programmed to dispel AoEs, I have to assume it's not as simple as a copy-paste for other npcs.

Edit 5/9/2018:
I fought the final boss(es) of this module, who were probably 5-10 HD above my level, and they succeeded all of their checks in the sphere multiple times to no ill effect.  I have no idea what happened before, but it looks like everything is functioning properly.  Time for the next useless thread.
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I just tested the Duskblade and it seems to work if you attack within a certain timeframe after storing the spell. I don't quite understand where that duration is derived from, though.

it might be in the x2_inc_spellhook.nss include (which makes it a pain since you might have to recompile a bunch of scripts if you want to change it).

Quote
float fDelay = 60.0;
[...]
DelayCommand(fDelay, DuskbladeCleanUp(oItem, nMax));

EDIT: Also try activating DEBUG mode (PRC OPTIONS in your special abilities radial -> alter code switches -> PRC_DEBUG) and look at what it says when you put a spell on your weapon and try to attack with it.

EDIT2: the 13+ lvl version of this works sort of. It slightly bugs out by stopping the automatic new target acquisition when you kill with the on-hit spell and it just has a counter how many times it can be triggered(i.e. extra attacks above 5 per round will not trigger it despite the description saying it will hit each target hit in that round), it also triggers each time you hit the same target.



As for prismatic sphere, it's one of those spells that were really sloppily implemented. It would probably take a greater effort to make a proper version that actually works somewhat like the pnp version. I made the "banishing" effect temporary for a high power module I was playing previously but I am not sure to what degree the spell should be changed to be "balanced".
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Help / Duskblade Arcane Channeling Multiclass, Prismatic Sphere Weirdness
« Latest: by ann on May 04, 2018, 02:59:23 PM »
Hello all.  First of all, thank you for your continued work, I really enjoy the PRC.  It yields a lot of really fun builds.  I've been using PRC 3.5 for a while on a few different modules (currently on Sands of Fate 2 - not recommended if you have high blood pressure) and I have a couple questions.  I'm not sure if these are bugs or if I am just misunderstanding the situation, so I felt I should post here.  Note: I have full PVP on due to necessity - character is undead, uses Balpheron's robe as sustain.

1) Duskblade Arcane Channeling
My current build I'm having issues with has 3 levels in Duskblade, then more in Wiz/EK.  I activate Arcane Channeling, OK.  I cast, say, Extended Ghoul Touch on my weapon or the enemy.  Spell stored, OK, deactivated, OK.  I look at my weapon, has a temporary on-hit spell.  OK.  I hit the enemy.  Nothing happens, spell is still stored.  Never seems to work.  What do?

2) Prismatic Sphere
I am very aware that the disappearance of the circle graphic is a known bug, that's no problem.  The problem is the effect of the spell.  No matter what, anything but me that enters the sphere automatically fails every check, period, even my henchmen.  It's made a couple boss fights instant-win before I realized that it wasn't due to them failing a save.  The logs even show them passing their saves, but they still take 80 damage, die, get sent to Naraku, etc.  Also, it does not block spells.  I recall an interesting fight where the AI cast grasping hand on me, then igms, proceeded to come into my grill, and then instantly was deleted by the sphere.

I'll check back over the course of the months, if I can't fix the Duskblade issue I'll probably just switch characters for a while.  It's sort of ridiculous how many enemies in most modules that are immune to every impactful wizard melee touch spell anyway.

Thank in advance
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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by Degrees9871 on April 30, 2018, 05:42:12 PM »
reupload pls
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