Player Resource Consortium

 

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21
Builders / Re: Archivist INT bonus spells
« Latest: by Plok on April 04, 2018, 06:25:23 PM »
The place in question where it is defined is line 324 of include/inc_newspellbook.nss

Code is:

Code: [Select]
int GetSlotCount(int nLevel, int nSpellLevel, int nAbilityScore, int nClass, object oItemPosessor = OBJECT_INVALID)
{
  ...
        int nAbilityMod = nClass == CLASS_TYPE_ARCHIVIST ? GetAbilityModifier(ABILITY_WISDOM, oItemPosessor) : (nAbilityScore - 10) / 2;
}
You would just need to change ABILITY_WISDOM to ABILITY_INTELLIGENCE.

Sadly, because of how includes work in NWN scripting, editing this would require recompiling the whole prc (included .nss files are compiled into the .nsc file that included it and never referenced again). It's pretty easy to do, actually. You just run the make.bat file in the source code. The big hurdle for the not technical is getting the source in the first place.

It would be pretty simple to add Academic Priest as a feat though, just change that to...
Code: [Select]
int GetSlotCount(int nLevel, int nSpellLevel, int nAbilityScore, int nClass, object oItemPosessor = OBJECT_INVALID)
{
  ...
        int nAbility = GetHasFeat(FEAT_ACADEMIC_PRIEST) ? ABILITY_INTELLIGENCE : ABILITY_WISDOM;
        int nAbilityMod = nClass == CLASS_TYPE_ARCHIVIST ? GetAbilityModifier(nAbility, oItemPosessor) : (nAbilityScore - 10) / 2;
}
...and add FEAT_ACADEMIC_PRIEST to the feats.2da file and includes/prc_feat_const.nss
22
Help / Re: Need Craft Rod Fix
« Latest: by SusaPhone on April 04, 2018, 12:16:44 AM »
I didn't realize that.  I'll try that later this week.  Thanks a bunch.
23
General Discussion / Re: The Enhanced Edition
« Latest: by sablephoenix on April 03, 2018, 10:25:09 PM »
With the announced possible changes, maybe the PRC will get new life.
24
Help / Re: Need Craft Rod Fix
« Latest: by Mindflayer on April 03, 2018, 07:10:54 AM »
Recipe option? You mean the "Examine recipe and craft item"? Afaik that's just a remnant of an old version and doesn't work in general because recipes were removed. At least it doesn't do anything when I try to use it, maybe your module has a custom recipe script?

What I fixed was explicitly the same as that old thread, i.e. the conversation crafting. Now you can use "craft item" on a rod and choose from a list or just cast your spell on the rod to craft it (which worked already).
25
Help / Re: Need Craft Rod Fix
« Latest: by SusaPhone on April 02, 2018, 09:12:08 PM »
Unfortunately, I did not clarify what my bug was with the craft rod feat.  The bug I was having is that I could not add a spell to the rod using the recipe option.  It works with staffs but not rods.  Unfortunately, the attached file does not appear to fix this issue.

Thank you for attaching it though.
26
General Discussion / Re: The Enhanced Edition
« Latest: by Half-Virus on March 31, 2018, 02:10:17 PM »
Followed your advice, it appears to be working now. Although it takes much more time to load than it was in the diamond edition. Wonder what causes it.
27
General Discussion / Re: The Enhanced Edition
« Latest: by fearcypher on March 31, 2018, 08:46:34 AM »
If you successfully install it, when you load a modded module put your game in windowed mode before you load it and just let it sit for a moment. It will work. I just posted on steam tat I am the first person to sucessfully do this
28
General Discussion / Re: Can't patch PRC into OC
« Latest: by Mindflayer on March 31, 2018, 07:41:57 AM »
Do you have all the prc files in the right folders in your nwn directory?
29
General Discussion / Can't patch PRC into OC
« Latest: by fearcypher on March 31, 2018, 04:38:33 AM »
When I use the module updater on  the OC I get this error  "must display valid information for parsing the string"
30
General Discussion / Re: The Enhanced Edition
« Latest: by Half-Virus on March 30, 2018, 12:15:32 PM »
Tried installing it. Did not seem to be working, game freezes every time i tried to load a PRC module
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