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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by dele on May 13, 2017, 09:54:34 PM »
Be careful if you want to use races with non-standart player models (like illithid and such). You client will crash when you enter character customisation stage.

Thanks, good to know.

Think i'll do a round of the OC campaigns again.
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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by BigPowerBoss on May 12, 2017, 05:06:04 PM »

Does this apply to races too?

Be careful if you want to use races with non-standart player models (like illithid and such). You client will crash when you enter character customisation stage.
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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by xwarren on May 06, 2017, 11:09:24 AM »
Quote
From my understanding this allows you to learn new spells with prc classes without using the clunky menus you had to use before this?
Yes, although I noticed some bugs ('Bad strref' instead of name for some spells and spells with subradial options do not work correctly). I am not sure if I have the latest version of nwncx_patch.dll though.

Quote
Also, custom classes at start without using the char creator? Does this apply to races too?
Again, Yes. You can select custom races by typing the name in subrace field.
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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by dele on May 04, 2017, 01:35:09 PM »
This is awesome.

From my understanding this allows you to learn new spells with prc classes without using the clunky menus you had to use before this?

Also, custom classes at start without using the char creator? Does this apply to races too?

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Help / Modding a Class - Stacking Caster Levels
« Latest: by DarkStar on May 03, 2017, 03:16:54 PM »
Hello,
Trying to mod a new class, want to add some functionality of the Mystic Theurge to another class.  For testing I'm modding the Brawler class (one I don't have much interest in.)

Firstly I have done the obvious in classes.2da in setting the columns of ArcSpellLvlMod and DivSpellLvlMod to 1.  Secondly, I've done a text search of many extracted hakpak files for the class constant of CLASS_TYPE_MYSTIC_THEURGE and wherever it is referenced added the new class constant that I'm using on the old Brawler line.  This mostly adds stuff in the const files etc. 

The one of interest is called "prc_inc_castlvl.nss" I've added lines in there to match the Mystic Theurge.  These are mostly include files so no need for compiling. :) Strangely there are a lot of class constants listed in the prc_scripts/prc_feats.nss but not one for the MT so that's a problem avoided.

I boot up the game, take a couple levels of Druid and Wizard, then add the modded brawler class.  The spell slots  for both classes increase. :)  This is good.  However if I add several of the modded classes so that the caster level stacking should put the Wizard and Druid to '6' each I can't seem to add the Craft Wondrous Item feat which only requires '3'.  I can see it, I can add it, but on finalising the level up the game undoes the levelup, takes off 1000 XP, adds 1000 XP and says I didn't have a sufficient caster level to have the Craft Wondrous Item feat.

So what have I missed to make this work?

Sidenote: Incidentally looking at the NWN log files I'm still getting the prc_brawler.nss file loaded even though the classes.2da line has a different constant for that class now.  So I'm thinking there is a hardcoded 'class 254' variable somewhere that loads it.
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General Discussion / NWNCX + PRC (spellcasting classes)
« Latest: by xwarren on April 22, 2017, 02:09:58 PM »
Some of you probably know that Community Patch Project is distributed with one very neat plugin for NWNCX. This plugin is developed by Shadooow exclusively for CPP and among other things allows to create new characters with custom classes (yes, from level 1!) and also adds support for 'bioware spellbooks' for custom classes. Since we have many new base classes and many new spellcasting classes in PRC Pack I had to try it out ;)

WodahsEht made modification for 'original Bioware' prestige classes - you can check it out here: Prestige Spellbook Pack.
So I modified classes.2da for compatibility with this patch and created new file with information about spells for every spellcasting class in PRC.

I consider it to be work in progress. I have noticed some bugs, and some PRC features will simply not work with bioware spellboks (ie. advanced learning). I would like to now your opinions/suggestions regarding this project.

Since this forum won't let me to attach file this big I'm posting a link to Dropbox where you can download my test compilation
PRC Spellcasters TEST.7z
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Character Builds / Re: The end of the Hellfire Chicken (chp 3)
« Latest: by ThE LoSt BoY on March 28, 2017, 08:16:54 PM »
WL's were made for spamming. Infinite powa! You're gonna love Vit Blast + E-Sculptor & Path of Shadow.

+1 on going L3 HF WL v. pure WL. That's +6d6 you get on HF Blast, no better way to deal damage faster.

You have to report back on HF Shield - does it trigger per swing attempt or per hit? Also, whether or not E-Sculptor, E-Chain and Vit-Blast are applied to the HF Shield retribution attack.


RE: Chill T duration. Blew that. Shoulda looked it up. No save, no SR damage doesn't come for free.

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Character Builds / Re: The end of the Hellfire Chicken (chp 3)
« Latest: by Shalvan on March 28, 2017, 10:44:08 AM »
You should have went 9 lock/3 hellfire lock. You get the same amount of invocations as a straight lock, only delay your imbue item (if you're going to craft items...).

Lost Boy - according to the description of Evard's Black Tentacles the duration is caster level/2 rounds, so practiced invoker gives up to 2 additional rounds. It matters, but it's still an awesome invocation.
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Character Builds / Re: The end of the Hellfire Chicken (chp 3)
« Latest: by cozmo on March 28, 2017, 03:41:20 AM »

Can you saturate the battlefield w/ Chill Tent
OMFSM  I did not realize that you could SPAM the heck out Chill Tents.  So yeah,  U de-leveled and re-leveled as straight 'lock.  Took Dead Walk and Chill Tent.  Took Blue down in just a few mins.  Now to get rid of Big Red.
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Character Builds / Re: The end of the Hellfire Chicken (chp 3)
« Latest: by ThE LoSt BoY on March 27, 2017, 11:24:54 PM »
Got your HF Shield on? http://www.athasreborn.com/prc/manual/english/content/class_feats/23542.html

"Starting at 3rd level, you can call up hellfire to surround yourself with a protective barrier. Whenever someone directs a melee attack against you, [My guess is that the opp has to hit you to trigger, rather than take a swing.If opp's really take HF Shield damage per swing (not per hit), Expertise might not be that bad.] you can, as an immediate action, aim a blast of hellfire at that creature. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier) . . . [No need for attack roll, but you'll likely take more damage from a dragon than HF Shield will deal. If Blue has Imp Evasion, it's a dead end.]

. . .Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability." [Get a Lesser Resto item going to heal the Con dam.]


+100 this advice before you re-do / toss your whole build: load Chill Tent & Prac Invoker (Chill T will last up to 4 rounds longer each [depends on your shifter level]) and spam the battlefield.

Undead are immune to both L-ning and your Chill T cold. Blue will have to melee pound them. All the while Chill T is doin' its thang.

The UMD check for a True Strike scroll ~ 21. Your build should hit that reliably. Not that you'd want to waste a feat, but UMD skill foc (+3) is an option.
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