Player Resource Consortium


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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« Latest: by Manfred60 on September 23, 2017, 05:30:23 AM »
Some of you probably know that Community Patch Project is distributed with one very neat plugin for NWNCX. This plugin is developed by Shadooow exclusively for CPP and among other things allows to create new characters with custom classes (yes, from level 1!) and also adds support for 'bioware spellbooks' for custom classes. Since we have many new base classes and many new spellcasting classes in PRC Pack I had to try it out ;)

WodahsEht made modification for 'original Bioware' prestige classes - you can check it out here: Prestige Spellbook Pack.
So I modified classes.2da for compatibility with this patch and created new file with information about spells for every spellcasting class in PRC.

I consider it to be work in progress. I have noticed some bugs, and some PRC features will simply not work with bioware spellboks (ie. advanced learning). I would like to now your opinions/suggestions regarding this project.

Since this forum won't let me to attach file this big I'm posting a link to Dropbox where you can download my test compilation
PRC Spellcasters TEST.7z

Hey xwarren, I wanted to try this new system but the dropbox link is down. Could you reupload the 2da files you edited?
Help / Spells do nothing after installing PRC
« Latest: by Genervt on September 14, 2017, 12:40:15 PM »

I installed PRC 3.5 and the Java CC 1.8. Made a wizard and went into the first Expansion.
Every time i cast a spell now it literally does nothing and in the textbox i get a yellow error message: "Skript prc_spell, OID:ffffffff, Tag; FEHLER: STAPELUNTERLAUF"
(im running the german version so i guess the last bit translates to "ERROR: STACKUNDERFLOW)
Already tried reinstalling (both game and PRC), installing ocfix and the 1.69 critical rebuild patch)

it doesnt even matter if its a vanilla spell or one added with the mod. Game is unplayable atm, pls halp.
Help / Maneuvers help
« Latest: by Degrees9871 on September 10, 2017, 05:30:01 PM »
I actually don't understand the maneuvers system. For example, on level 1 I have 5 Readied maneuvers with 2 active only, right? Why do these 2 active maneuvers keep changing in god knows what time and no, I don't have that *changing feat*. Also, how can I miss buff on myself, why do I even roll on that? By the way when I'm doing some maneuvers, sometimes my weapon disappears, just for the record.
I've noticed this as well. Tried a scout/bowman/warsling sniper.

Skirmish works fine in melee, but the damage does not trigger at range even if I am within 30ft, and have moved 10ft in the round.

I've attacked from stealth, flanking, and getting a standard sneak attack (and the AC bonus from skirmish)  But the additional Skirmish damage isn't added or registered.

Please, if there is a fix that would make this class playable - as it stands it really spoils the class if its ability only functions in melee.
Help / Re: PRC install bug.
« Latest: by Half-Virus on August 24, 2017, 05:01:07 AM »
All of the custom classes' spells are located in the class' radial menu, since you cannout have custom spellbooks in nwn without modifications
Help / PRC install bug.
« Latest: by tjimagineer on August 24, 2017, 02:10:42 AM »
I have installed PRC 3.5 with the windows installer onto the NWN diamond from GOG. I have been able to make characters with the new classes, races, and new feats.
However, none of the new classes that are spell casters have any spells in their spellbooks. For, examaple a warmage has no spells or spell slots and cannot cast any spells, the same holds true for other classes that add a new spell book. I am attempting to use this mod for singleplayer in the original campaign and associated modules.  Please help.

Builders / Re: New Server needs help.
« Latest: by Mozare on August 14, 2017, 04:52:40 PM »
Hi, how do I remove barbarism in my save.
Builders / Re: New Server needs help.
« Latest: by DragonPhoenix82 on August 14, 2017, 05:32:25 AM »
I'm gonna give this post a poke since this project is now open again. Any help with this would be much appreciated. The server would be an RP/Action place with the possibility of CEP being added in later as well  8)

-Crawling Chaos63
Help / Re: NWN prc barbarion in my save bug
« Latest: by Mozare on August 12, 2017, 09:41:35 AM »
Great, so I have now downloaded a 2DA/TLK editor specifically for Neverwinter Nights, I can now edit classic.2da and custom tlk, so what do you recommend for me to do so I can solve this? If you don't know then that's fine I will just have to deal with it If that's the case.
Help / Re: NWN prc barbarion in my save bug
« Latest: by xwarren on August 11, 2017, 02:26:15 PM »
I suppose you could edit classes.2da, but you would also have to edit dialog.tlk (you need special tool to do this) - I don't know if there is any way to load custom tlk before loading a module. In my opinion this is not worth the hassle.
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