Player Resource Consortium

 

Recent Posts

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Builders / Re: New Server needs help.
« Latest: by Mozare on August 14, 2017, 04:52:40 PM »
Hi, how do I remove barbarism in my save.
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Builders / Re: New Server needs help.
« Latest: by DragonPhoenix82 on August 14, 2017, 05:32:25 AM »
I'm gonna give this post a poke since this project is now open again. Any help with this would be much appreciated. The server would be an RP/Action place with the possibility of CEP being added in later as well  8)



-Crawling Chaos63
&
-DragonPhoenix82
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Help / Re: NWN prc barbarion in my save bug
« Latest: by Mozare on August 12, 2017, 09:41:35 AM »
Great, so I have now downloaded a 2DA/TLK editor specifically for Neverwinter Nights, I can now edit classic.2da and custom tlk, so what do you recommend for me to do so I can solve this? If you don't know then that's fine I will just have to deal with it If that's the case.
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Help / Re: NWN prc barbarion in my save bug
« Latest: by xwarren on August 11, 2017, 02:26:15 PM »
I suppose you could edit classes.2da, but you would also have to edit dialog.tlk (you need special tool to do this) - I don't know if there is any way to load custom tlk before loading a module. In my opinion this is not worth the hassle.
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Help / Re: NWN prc barbarion in my save bug
« Latest: by Mozare on August 10, 2017, 11:59:56 PM »
Please I beg you can you reply? It will mean alot for me, I just want to know if there is a possible solution to this even if it is complex or something. Just please get back to me as soon as you read this. Thanks
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Help / Re: NWN prc barbarion in my save bug
« Latest: by Mozare on August 10, 2017, 05:03:02 PM »
So I can't do anything at all? Can I not edit classes.2da so that it won't display 'Barbarion' in the save game.
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Help / Re: NWN prc barbarion in my save bug
« Latest: by xwarren on August 10, 2017, 01:32:45 PM »
The name of the class is stored in custom tlk file associated with the module. Before you load the module (and a tlk file) the game can not recognize character class properly - that's why it displays 'Barbarian' instead (it's class number 0 in classes.2da so it is default). We can not fix this - that's how the game works.
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Help / NWN prc barbarion in my save bug
« Latest: by Mozare on August 10, 2017, 01:05:57 PM »
Whenever I go to my savegame my PRC class (psion) is called barbarian and this bug really annoys me, does anyone know how to fix this? Please tell me if you know or at least try, I am starting to lose my interest.

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Help / Ignore this post or write some haha comments please
« Latest: by Aisolon on July 15, 2017, 09:35:16 PM »
You may now all laugh at this idiot right here, assuming his Neverwinter Nights Complete would patch to the required standards. Which it didnt. That was the entire problem.
For some reason I didnt remember having to get the critical rebuild 1.69 patch before installing the PRC. No problems here.
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Spells, Feats, and Skills / Does Mounted Combat work?
« Latest: by Kerikulon on July 11, 2017, 04:08:41 PM »
I've read up that mounted combat only works in modules specifically set up to use the script, and it looks like patching a module with prc does not enable the script.

Why not have patching a module with prc enable the mounted combat script? Or does it already and I just don't see it?
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