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Messages - Calirion

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Help / Re: PRC and CC with nwn gog
« on: May 26, 2014, 01:35:32 AM »
I've never seen a gog version, but I do know it gets harder and harder to find a diamond version. Is the gog version legitimate (ie not pirated). If it is legit, can the PRC be made to work with it?

The day will come when each of the few of us still mesmerized by the power of NWN with the PRC will have to switch computers and need to be able to reinstall.

Prestige Classes / Re: Suel Archanamach and Spellsword
« on: May 10, 2014, 06:21:27 PM »
Oh, I forgot they were part of the same spell progression. In that case they still won't stack, but the character should get 40% consistently.

Prestige Classes / Re: Suel Archanamach and Spellsword
« on: May 06, 2014, 03:55:33 AM »
I think "ignore spell failure" is typically attached to a specific class, so that the percentages don't stack. The character gets the 40 with the spellsword and the 15 with the suel archanamach.

Help / Re: Couple of Newbie Questions
« on: April 10, 2014, 09:11:10 PM »
Oh, sorry! I meant I only know the answer to the second question.

The PRC is very complex, so it is doubtful that add-ons designed for earlier versions will work with newer ones.

General Discussion / Re: Archivist learning spells
« on: April 10, 2014, 09:07:00 PM »
Spells for PRC classes don't appear in the spell book. You can find them in the radial menu for the class, just as you would find feats.

Help / Re: Couple of Newbie Questions
« on: April 07, 2014, 08:34:41 PM »
Oh, I'm wrong--casters with spells that enable them to change shape can apparently take the class also. Here's the full list from the manual:
Special: You must be able to assume an alternate form. See the following list:
Arcane or divine classes with the ability to cast Polymorph Self.This includes:
Archivist (spell level 4, class level 7)
Hexblade (spell level 4, class level 14)
Ranger (spell level 4, class level 15)
Shaman (spell level 4, class level 7)
Sublime Chord (spell level 4)
Sorcerer (spell level 4, class level 8)
Suel Archanamach (spell level 4, class level 8)
Witch (spell level 4, class level 8)
Wizard (spell level 4, class level 7)
Divine classes having the Animal domain, which gives the ability to cast Shapechange at spell level 9.
Classes with the ability to use one of these invocations:
Mask of Flesh, Humanoid Shape, Spider Shape, Hellspawned Grace.
Classes with certain special abilities:
Bonded Summoner: Elemental Form (Level 10)
Druid: Wild Shape (Level 5)
Initiate of Draconic Mysteries: Dragon Shape (Level 10)
Ninja Spy: Thousand Faces (Level 7)
Werewolf: Alternate Form, Wolf (Level 1)
Certain races:
Hound Archon
Naztharune Rakshasa
Yuan-ti Pureblood
Zakya Rakshasa

Help / Re: Couple of Newbie Questions
« on: April 07, 2014, 08:30:02 PM »
I only known the answer to the first question. If you check the manual, you will discover a large number of other classes that can take the PNP Shifter class in the PRC. However, they are typically not casters but rather classes with a natural form, like initiates of draconic mysteries, once they acquire the dragon form. A spell caster without an alternate form wouldn't be eligible.

Character Builds / Re: Powerful Paladin Smiting build help!!
« on: February 09, 2014, 05:08:25 AM »
I'm not aware of any race that makes smite evil more powerful, though Aasimar might be an obvious choice because it has higher charisma and because its favored class is paladin.

Paladin smites themselves, since a paladin gets only one per day (extra smiting makes it five, I think) are not going to be that impressive. However, holy martial strike, an epic level feat which requires smiting and which does 2d6 divine damage to evil through any melee weapon--now that's a feat to be sure you get.

If the paladin will encounter a lot of demons, Knight of the Chalice is a good prestige class (adds 4d6 divine damage against demons to any melee weapon and holy aura vs. demons on command).

If smiting really is your focus, consider Fist of Raziel. The Fist gains more smites and acquires the ability to use the smite to do holy damage to up to five targets (the one he hits and others nearby). A neat twist if you want to use it is that the Fist of Raziel extends spellcasting for the highest divine class. If you take a few paladin levels, then switch to cleric and make sure you have more cleric than paladin, the Fist increases cleric caster level and spells known at level up. Then you have a holy warrior who can cast 9th level spells and even epic spells if you want. Think of it as a cleric who fights better than the norm or a warrior who casts spells far beyond what a typical paladin type could do.

If you are campaigning against undead, there is no paladin prestige class that specifically addresses that. You might almost be better off with a fighter/soldier of light/champion of torm build. Soldier of Light can convert turn undead attempts to positive energy bursts that harm undead. The soldier also gets an energon campanion who becomes more powerful based on total character levels, not just soldier of light levels. The COT levels you use to get smite evil; the soldier's smite undead doesn't qualify you for holy martial strike later. You can adjust the balance to more fighter or more soldier of light depending upon the needs of different modules.

Other Features / Re: Lich/Demilich Template Hit Dice
« on: November 06, 2013, 01:17:58 AM »
The structure of NWN makes it impossible to eliminate the constitution score or retroactively raise all the hit dice to D12. The same effect is approximated by adding +12 to constitution instead. Whenever I apply the lich template, my hit points roughly double, depending a little on the class I started with and how high my constitution was in the first place. If you are not seeing that constitution boost, something is wrong.

General Discussion / Re: Eldritch Theurge question
« on: October 03, 2013, 09:29:01 PM »
If you managed to get NPCs to use psionics, that is an achievement.

I used to long for a complete PRC AI for NWN1, but it is so much work that many have started on it, but none have finished so far.

General Discussion / Re: Eldritch Theurge question
« on: October 02, 2013, 07:43:20 PM »
Well, whatever you have the time and inclination to do will be gratefully received.

It is probably true that there are not too many of us left now. A lot of energy went out of the NWN 1 community with the release of NWN 2, but NWN 2 did not lend itself to the kind of PRC incorporation Strat had originally envisioned. NWN 3 didn't allow for any kind of custom content, from what I hear. We would have been infinitely better off in NWN 2 had been more like NWN 1 instead of being so different. I never did end up transferring to it, though I made the attempt a couple of times. (Actually NWN with the PRC baked in and a little better graphics would have satisfied me completely.)

The truly amazing thing is that the PRC is still functioning at all. When you think about how many years have passed, it is a tribute to the quality of the PRC work that there is anyone left. Many people over the years have only stuck with NWN because of the PRC.

General Discussion / Re: Eldritch Theurge question
« on: October 01, 2013, 11:45:55 PM »
The old notice was created by Strat when he and his colleagues were essentially finished. xwarren has added much since then, including a new release, and he was already clearly working on epic progression for eldritch theurge and eldritch disciple, which he wouldn't have been doing had he viewed the work as done.

That said, since the coding now seems to be pretty much a one-man operation, whether he still wants to move forward is a question only he can answer. If he does add more stuff, great. If not, well, he still brought the PRC much further than it would have gone without him.

Since Dread Necro is only a 20 level class anyway, you'll need to multiclass in something else for epic level games, but sorcerer may not be the best choice. Each class would then be only a 20th level caster. I believe Strat once suggested Shadow Adept, which would keep your DN caster level progressing. It would not solve the problem of opponents immune to death magic.

I like DN/Cleric/True Necromancer. TN extends the caster level of both DN and cleric, gives you some versatility as a spellcaster, as well as zone of desecration, and some very nasty higher level undead summons. Actually, stronger in a power gamer kind of way would be wizard/cleric/tn (better spells, and you can become a demilich after you reach caster level 21, which gives you many of the advantages of the DN.

Base Classes / Re: Most "powerful" base spellcasting class
« on: September 29, 2013, 03:42:49 PM »
Oh, I forgot about epic spells. Yes, that is an area of advantage for wizards (and sorcerers) that warlocks can't match.

On the other hand, let's not forget that warlocks do have UMD as a class skill. With just a few points in that skill, a warlock can use any spell scroll in the game. True, they can only cast at the level of the scroll, so a wizard could still cast more powerfully, but a warlock could cast any spell in the game given the right scroll, an advantage that few classes have, and one that compensates to some degree for spells being more powerful than invocations.

At whatever point the eldritch theurge and eldritch disciple with epic progression become part of the game, those are the only prestige classes a warlock could ever need. Then you can have inexhaustible invocations AND the ability to cast high level spells. It almost makes up for not being a demilich...

Base Classes / Re: Most "powerful" base spellcasting class
« on: September 29, 2013, 02:42:50 PM »
The other thing to keep in mind for warlocks is that one of the elemental essences (acid, I think) is not affected by spell resistance. Once you acquire that particular essence you can just keep blasting away until you destroy an opponent who might well have resisted some pretty strong wizard spells.

I might pick wizard for role-playing reasons, or I might pick wizard if I were evil and wanted to become a demilich. Because demiliches acquire a lot of spell-like abilities they can use at will, as well as considerable resistance to most forms of damage (and all spells), they are clearly stronger than warlocks. In almost any other scenario, though, a warlock is going to be stronger because of the unlimited ability to re-use invocations without resting.

Prestige class choices are very limited, but there is no law that says one needs a prestige class. I have successfully played several base class builds.

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