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Messages - Half-Virus

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1
Builders / Re: Archivist INT bonus spells
« on: April 11, 2018, 12:10:56 PM »
Oh wow, it has been some time :D
Thank you, i'll try that when i'll get back to archivist again

2
General Discussion / Re: The Enhanced Edition
« on: March 31, 2018, 02:10:17 PM »
Followed your advice, it appears to be working now. Although it takes much more time to load than it was in the diamond edition. Wonder what causes it.

3
General Discussion / Re: The Enhanced Edition
« on: March 30, 2018, 12:15:32 PM »
Tried installing it. Did not seem to be working, game freezes every time i tried to load a PRC module

4
General Discussion / Re: The Enhanced Edition
« on: March 30, 2018, 05:19:41 AM »
Well, i don't think there's a way for the installer to recognize nwn:ee since it has different file structire, registry keys and all that.
One thing you could try to do is manually copy all the required PRC files to your EE installation and use your regular nwn to update EE modules for prc. But then, i don't even know if there even was a change to the official campaigns in EE, you could be able to just copy them over to EE.
Please respon if you have any luck with that.

5
General Discussion / Re: How to remove XP penalty for multiple summons
« on: January 09, 2018, 12:42:12 PM »
Make a text file in your override folder, name it personal_switch.2da and fill it however you like.
here's mine for example, just change file format to .2da:

6
General Discussion / Re: Neverwinter Nights - Enhanced Edition
« on: November 22, 2017, 07:05:11 AM »
I sincerely hope that they add something that returns a lot of people to the modding scene. As of now, PRC reborn is a thing i could only see in my dreams. I hope they succeed and change that.

7
Help / Re: [Resolved] JavaCC not finding 2das
« on: November 12, 2017, 08:40:02 AM »
I just had a similar problem yesterday. And managed to resolve it with a little bit more specifics.
The problem was in xp2patch.key. You may have it broken... or patched to v1.72. To solve the issue, backup and roll your 1.72 back to 1.69 (dunno about 1.71), and everything will be fine. Just  restore it once you're done creating characters. Hope this helps!

8
Help / Re: PRC install bug.
« on: August 24, 2017, 05:01:07 AM »
All of the custom classes' spells are located in the class' radial menu, since you cannout have custom spellbooks in nwn without modifications

9
Help / Re: PnP Shifter creature weapons don't work
« on: July 07, 2017, 06:23:28 AM »
OKAY, it seems that i solved it. After some testing i've been able to pinpoint the problem, and that was nwnx_patch.dll from community patch 1.72. Replacing it with 1.71 version did the trick. Glad this is over. But then, that means i've gone trough the whole HotU using only my fists, str bonus or not. Sheesh.

10
Help / PnP Shifter creature weapons don't work
« on: July 05, 2017, 02:22:47 PM »
Hello eveyone! It seems that i've got a problem.

Let's say we have a druid 10/pnp shifter 10. Then he transforms into a clay golem and gets its 2d10 slam creature weapon.
If i am in a singleplayer game, everything works as intended, i deal huge amounts of damage and crush their faces in no time.
But if i am using a server (to utiize this class with NWNX2 functionality), then the damage appears to be my regular 1d3 medium fist + whatever STR bonus i have.
My char list says that everything is fine. i have my 2d10 slam equipped, but the damage log says the opposite.
Any advice? Perhaps anyone else had the same problem? Would appreciate the help.

Did a bit more testing. When launching a server without NWNX2, everything works just as intended (except for white stat changes, since there's no NWNX2 functionality).

UPD: Looks like that any natural weapon equipped by player while NWNX2 is on is not going to work as intended. Just tested it with DM's client, spawned and equipped a badger companion claw (lvl 40 with +5 enchantment), and it was only dealing 6-8 damage, that equals to 1d3 of a fist and +5 from an enchantment. Ugh, please, i could really use some help here.

11
Help / Re: Lich bonus intel not permanent
« on: June 26, 2017, 06:26:24 PM »
Well, illithid wizard is already kinda overpowered, making him a lich would not change much.
The only thing i might suggest is that you (try to, at least) add yourself a necropolitan template (to become an undead) and just mod your stats to match lich's bonuses. And don't forget, you need to be in singleplayer for DebugMode 1 to take effect; if you are joining your server via local network, it wouldn't work.

12
Help / Re: Lich bonus intel not permanent
« on: June 26, 2017, 02:28:25 AM »
Forget the class, just use the template instead.

13
Help / Re: Lich bonus intel not permanent
« on: June 24, 2017, 04:42:56 PM »
Template or class?

14
Help / Re: permanent stat increase
« on: June 24, 2017, 03:54:31 AM »
Compatibility is not really required, you just need to start nwnx2 as an administrator, but hey. whatever works. Good luck! :D

15
Help / Re: permanent stat increase
« on: June 22, 2017, 06:36:23 PM »
After you start NWNX2, it should launch nwserver, after that just proceed as if you yourself had launched that server and select the module you need. And then yes, just connect to a LAN game and you should be set.
About .nss, you don't need to, afaik. everything you need is nicluded in prc 3.5 installer

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