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Topics - Calirion

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1
Prestige Classes / Eldritch Theurge and Eldritch Disciple question
« on: May 31, 2012, 02:07:09 AM »
The manual makes it appear these two classes are both 10 level and then come to an end.  Is that correct?

(Given that a player would then have to choose whether to advance invocations or spellcaster after that, it wouldn't make either class very practical for an epic level game.)

2
Spells, Feats, and Skills / Natural Spell for Druids
« on: January 06, 2012, 10:40:00 PM »
Yes, I know, this is a known issue--the feat only works for shifters and is not compatible with Bioware wildshape.  I noticed in earlier forum posts that the question of creating a compatible wildshape system for druids was raised by never answered; I'm guessing it would have been a lot of trouble.

I'm raising the issue again only because I noticed an anomaly with druid cohorts summoned using the leadership feat--natural spell works for them!  That's right!  They can turn into bears, for example, and spellcast like crazy.  I checked the feat list for one of them, and natural spell is indeed there, and apparently working.

This situation makes me assume that somehow the druid cohorts are coded in a way that allows them to use natural spell as intended under PNP.  If this is the case, then would it really be so hard to adapt to player druids?  It seems as if the code for it must already exist somewhere in the leadership scripts.

3
Prestige Classes / Druid/Bard Prestige class?
« on: January 03, 2012, 02:47:35 PM »
For some time I have been thinking about differently flavored Druid builds.  Specifically, I'd like to see a bard/druid combination, but there is no obvious synergy between the two without a prestige class that advances some features of each, and Fochlucan lyrist won't work because it involves a four class build (you need bard, druid, and some class that can take evasion as a feat to enter the class).

After searching a little online, I discovered Green Whisperer, first introduced in Dragon Magazine #310.  Then I discovered that it was only a five level class, which really doesn't fit what I am looking for anyway.  Also, the class essentially progresses all Bard features and Druid spellcasting, which seems a little unbalanced. (It also adds a feat that makes bardic music more effective on animals, which would be a neat touch, but probably hard to script.)

As much as I know that the PRC has always been opposed to home brew classes, let me suggest a couple thoughts:

Natural Bard

Requires ability to cast 2nd level bard spells and 3rd level druid spells .  Essentially, the class would function as a bard in all respects, except that it would progress druid spellcasting, not bardic spellcasting.

Singing Druid

Requires perform level 8, 3rd level druid spells.  The class would function like a druid, except that it would drop either wildshape or animal companion in favor of progressing bardic music.

I know you are busy with other things right now.  I just thought I would throw this suggestion out there to see if there was any interest for some point in the future.


4
General Discussion / Enduring Appeal of the PRC
« on: March 09, 2011, 08:23:23 PM »
I just couldn't resist pointing out that new members continue to join this site even after the January 20 announcement.  Sadly, most NWN users never did take much of a look at the PRC, but those who do almost invariably seem to become hooked.  I only wish most of the commercially produced games were half as good as NWN with the PRC.  More recent releases may have better graphics, but the sheer variety of characters and strategies the PRC makes possible exists nowhere else.

EDIT:  By the way, I just noticed that the template system has been cleaned up.  That's just another example of a great way to enhance the variety of the game.

EDIT: Of course, I was aiming for the PRC for NWN general discussion and missed!  Sorry about that.  I can't seem to get it moved.

5
Help / Manual Inconsistencies
« on: February 25, 2010, 11:23:15 PM »
I'm not sure if this is the right place for this thread, but I can't find anything more specific, so here goes.

The manual contains an epic artificer feat, as follows:

The epic artificer remains a master of item creation, gaining
an increasing craft reserve and plenty of bonus feats to
learn the craft of epic item creation.

Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of arcane lore for you, the epic wizard, to discover.

Hit Die: d6
Skill Points at Each Additional Level: 4+ Int Modifier
Bonus Feats: The epic artificer gains a bonus epic item creation feat every three levels after 20th

Infusions: An epic artificer's caster level is equal to his class level. The artificer's number of infusions per day does not increase after 20th level.
An epic artificer doesn't automatically gain infusion slots above 6th level, though he can select the Improved Spell Capacity feat to gain infusion slots above 6th level (which can be used to hold lower-level infusions or infusions whose level has been increased above 6th by the use of metamagic feats).
Craft Reserve: An epic artificer's craft reserve increases by 1,000 points per level beyond 20th (6,000 points at 21st level. 7,000 points at 22nd level, and so on).


Interesting, except that the artificer base class doesn't seem to have been implemented.  Are there plans to do so, or is this manual notation just the remains of a project that has since been cancelled?

Edit:  The artificer first level feat, item creation, is also in the manual.  (I'm an arbitrary crafting fan myself, but for fans of PNP crafting, the artificer sounds like a dream class, making crafting much more practical than it would be under most circunstances.  If work was started on the class and then dropped, it might be worthwhile to finish if there is not much left to do.  I know the PRC members are generally quite busy, but it looks as if there might be significant parts of the work already done.)

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