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Topics - havoker

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General Discussion / About combat animations mod
« on: June 23, 2014, 10:29:28 PM »
So i got this mod and wondered if its compatible with nwn prc, the only apparent conflict is with baseitems.2da, guess i can solve the differences. no one else ever talked about this?

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General Discussion / About prc/nwn class modding.
« on: February 17, 2014, 02:49:51 AM »
So hey, i'm playing 3.5e with a really good P&P group and i just discovered the classes variants, although i know those would be impossible to achieve, i was thinking about making one more playthrough of NWN with what they call a "gish" archer (bab 16+ and caster lvl 17+ on lvl 20 build), but i needed to mod arcane archer for this, the changes would be:
adding spellcaster levels on each arcane archer levels (removing many abilities and slowing down enhance arrows).
also adding channel spell in a full round action just like duskblade can do, but with the bow.

well, how hard is this? the first one i was wondering if i could do with .2das, the second one i know for sure it needs to be scripted =/

the class would look like - arcane archer variant, just like normal arcane archer except by: hit die: 6, weak fortitude, no more phase/seeker/storm/death arrow, arrow enhance slowed down... i know all these are easy .2da edits... what about casting with a bow in the hand? i dont remember how NWN handles casting with something in the hand... it works automatic, right?
-Full caster level increase per level (just like eldtrich knight, but 10/10 caster levels instead of 9/10)

so this is it, i hope someone likes my idea and help me do it... this gish arcane archer would be perfect. (ohh, it would need the abjurant champion/spellsword prclasses, are they in the PRC?)

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General Discussion / About wands, staves, etc.
« on: February 06, 2013, 07:09:49 PM »
In wiki and nwn explorer i checked that wand of fire comes with 50 charges and spends 5 per use, but instead of getting 50 in a new drop, it came with only 10 (nwn prologue campaign, is this relative to a mod or prc? edit: i used cheats to get another, it seems to be related to the game itself, very strange).
Anyway, how do i set it to spend only 1 charge at a time (or increase the number of charges this "random" 10 charges stave starts with?)? i mean, what file manages that? i can't find anywhere =/
I am asking this because i don't want to resort to cheats. =(

If that can't be helped, how about telling me how to change the loot from mysterious mage (he usually drops a wand of sleep) to wand of fire with 50 charges? i mean, i just have to replace the .utc right?

edit 2: looks like i did it with the toolset, just hope it works now. Does the blueprint in override will work solo? i also changed it in the module, so now the though goblin will have the full charges wand of fire.

btw i wanted this so i could use the mummy glitch in beggar nest to kill many mummies at one time with fireball.

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General Discussion / Hey some suggestions...
« on: November 09, 2012, 10:56:54 PM »
I was thinking, since many shot and improved many shot are not so good (because they dont bypass damage reduction normally) and also don't crit normally (by D&D default i guess), also takes quite some time to use while one could be running and shooting very quickly, what about changing these feats to something like improved two weapon fighting, great weapon fighting or even epic weapon fighting?
I mean, improved rapid shot > 2 extra atacks like improved two weap, manyshot > 3 extra, improved many > 4 extra, just a suggestion though.

obs: a doubt; the bowman seems to run quite quickly, but it should be a improve of only 10 endurance right? I don't know if its working correctly (can't measure if its precise or a little extra).
Also, will this endurance bonus stack with haste? I don't know how endurance bonus and haste work in nwn, i remember that once i had this monk who could run really really quick.

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General Discussion / About spells duration
« on: November 01, 2012, 07:12:16 PM »
Is there a way to increase "hour" duration spells to last really one hour? if it envolves scripting i cant do it ._. so i will just suggest that this option is applied in the  personal switch of PRC.

also this, how can i keep the default xp from nwn and remove henchmans/summons/pets taking part of it?

Edit: i just saw the other post.

Also, there is no way to remove maximum xp from HoTu (lame 200 in 3rd chapter lol) or the base campaign (490 or something) right?
I remember the first time i played hotu, in the first chapter some monster were giving more than 2000 xp.

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General Discussion / About nwn performance and cc 1.8 (also 3.5E stuff)
« on: September 13, 2012, 06:41:35 PM »
Hey, is there a way to increase performance for prc/nwn in a pc with 6 cores, tons of ram and a great graphic card (win 7 homeE updated)? because its slow to load and stuff... the same speed it was in my p4 3.0 with 1 giga ram and fx 5200. Also some crashes after loading 2 or 3 modules.

Also, anyone knows some site with a really large amount of pictures to put in the cc portraits folder?
or anyone has a good one already that can upload here?
Maybe a thread that i dont know?

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Spells, Feats, and Skills / About changing some stuff to 3.5
« on: August 23, 2012, 05:13:52 PM »
Im without my pc atm, but i still can think about what im gonna do when i get it back, so... is there a way to make kukri/schyte a martial weapon instead of exotic? without prc is easy, but since some stuff has changed the baseitems.2da is strange for me now.

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General Discussion / I just wanted to know about some source books.
« on: August 14, 2012, 06:21:08 PM »
I mean, which books have been used to copy/create each classe?
If thats just too much information to one know, at least the base classes?
For example; bladesinger is from that 3.0 wizard, sorcerer and bards handbook, there is also the defensors of faith for clerics and paladins, etc.


I'm asking this because i cant find anywhere the bowman class, other than in here, as i find this class very op, but i wanted to play it... knewing it was official would make my conscience feel better. haha

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General Discussion / About Hotu & campaigns
« on: October 13, 2010, 04:59:54 AM »
I was wondering if theres a way for me to remove the XP limit for hotu and the other campaigns...i mean, killing an impossible challenge gold dragon which is 8 lvls above you should give more than 600 XP in the original campaign and in the third chapter of hotu the max xp you get is 200... thats ridiculous, i mean its an epic campaign, we are supposed to get epic XP. This also goes for the limited max gold you get for seeling items in the campaigns.

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General Discussion / About Hotu & campaigns
« on: October 10, 2010, 05:47:25 AM »
I was wondering if theres a way for me to remove the XP limit for hotu and the other campaigns...i mean, killing an impossible challenge gold dragon who should be like 8 lvls above you should give more than 600 XP in the original campaign and in the third chapter of hotu the max xp you get is 200... thats ridiculous, i mean its an epic campaign, we are supposed to get epic XP. This also goes for the limited max gold you get for seeling items in the campaigns.

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General Discussion / Question about Races templates.
« on: September 12, 2010, 04:20:58 AM »
Is there half fiend/celestial/dragon, lich, lycantrope and others in prc? if yes, how can i access them?

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General Discussion / 3.5 Epic Toughness (check this out xwarren =p)
« on: September 03, 2010, 11:06:32 PM »
Ive just discovered that the epic toughness feat is a little bit useless/unbalanced since its worst than greater constitution in 3.0/nwn however in 3.5 they have already fixed this, well heres my suggestion:
What about implementing this new feat (a substitute for the default one); 3.5 Epic toughness, gives 30 hp, can be selected any number of times, its effect stacks.
the 3.0 epic toughness is worst than great constitution because: 2x great constitution on 40 lvl = 40 hp + save bonus (maybe even other bonuses granted by a increased con value, like having more con points too loose to poison and stuff before reaching 0 - *death*)
2x epic toughness in any lvl = 40 hp only.
Assuming that everyone plans to reach lvl 40 in any build...

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Help / Help with using custom itens.
« on: August 15, 2010, 07:38:49 AM »
Hi, i have changed some few itens (ranged ones) to have enhancment bonus instead of atack bonus, so i exported the item in a .erf file and them with nwn hak.exe ive opened it and exported in a .uti file.
Now the question; how do i implement this weapons in the game? ive tried dumping them in the override or putting it in the prc_consortium.erf (since the weapon were first exported in a erf i thought this should be done)... but until now it didnt worked... so what do i do? =x

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