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Topics - Dark_Ansem

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1
Other Games / Epic Dragon 3.5 Requests
« on: January 17, 2013, 11:02:20 AM »
I am using the monster advancer but apparently it does not account for Epic Dragons at all. or for any adjustment over hit dice.

That is why I ask the community to advance some dragons for me, I am getting very confused and ultimately I cannot do it :(

I need advancement for Shadow, Red, Gold and Time Dragon.
Time Dragon (Dragon 359 for the actual stats): advanced to level 144

Shadow, Gold and Red Dragon: Advanced to levels 50 and 55 (stats found in Draconomicon for their Great Wyrm level)

can someone help me? thanks in advance!

2
Help / LA / racial hit dice and effective level - is there a difference?
« on: January 08, 2013, 02:29:48 PM »
I am being confused on how to consider LA. a +2 equals to character being in fact of level 2, and +8 of being of level 8?

Drow, Sarrukh, Mind Flayers are the first that come to mind.

3
Help / Chosen of Mystra template upgraded to 3.5
« on: November 09, 2012, 06:16:23 PM »
how would you convert the template from the Forgotten realms campaign setting and the Silver Fire powers?

4
Other Games / D&D 3.5 to skyrim
« on: October 25, 2012, 08:13:47 PM »
how do you think one could port items/equipment/creatures from D&D 3.5 to Skyrim game, if at all possible?

5
Builders / [REL] Revamped official campaign
« on: June 20, 2012, 04:17:17 PM »
at a very embrional stage, I am revamping all the OC modules with resources from the expansions, rebuilding npcs so that they are a bit truer to the pnp and the idea of the campaign.
Sound effects are re-organized as well, with smarter distances and locations.

It requires the PRCQ merge.

Some stuff will require some bugfix/features when and if they are implemented in the PrC, but oh well. Modding is fun but time-consuming, and a lot of trial and error is in order.


6
Builders / Re: PRC Switches
« on: June 06, 2012, 10:27:15 AM »
is thre a way to turn on those by "default", so that they are active for each module with prc on?

7
where does one modify the monster abilities (listed under the "monster ability" tab) in order to make them more similar to the PnP?

8
Character Builds / Divine spellcaster prestige builds
« on: May 29, 2012, 06:38:34 AM »
I already know the Hierophant presige classes, but which are the other options for a divine spellcaster?

9
Builders / Update module which has PrC and the Q merge pack
« on: May 24, 2012, 10:42:01 PM »
I am starting the 3rd time a module with PRC and Q installed. besides the issue with the packs themselves, is there a safe way to update once the longed-for updates will be out, WITHOUT having to mod the module from the beginning?

10
Help / installing latest ACP with PrC and possibly Q
« on: May 23, 2012, 09:32:42 PM »
I know that the manual has a section for installing ACP, but it's outdated. can someone help me for installing the 4.0 version?
thank you

11
Other Features / REQUEST: incorporation in the PrC
« on: May 23, 2012, 02:39:41 PM »
this mod here has everything: it's faithful to the PnP rules (which the PrC aims to) and it has new vfxs, so no new artists are needed

http://nwvault.ign.com/View.php?view=hakpaks.detail&id=1472

I'd like to ask it to be merged in the PrC. permission is already out, only credit given is required.

pretty please? ioun stones in-game are absolutely bland and useless! besides, with this they could be incorporated in other modules via the PrC, minimizing incompatibilities and all :D

12
Help / Community patch?
« on: May 23, 2012, 02:25:32 PM »
apparently this patch exists

http://nwvault.ign.com/View.php?view=Other.Detail&id=1513

I wonder how much the PRC is incompatible with it. it's supposed to be very good and to fix a lot of defalt stuff that the PRC does not (creature feats, for example). maybe next version could be based on this?

13
Other Features / Some monster special abilities...
« on: May 23, 2012, 10:32:53 AM »
is there any way to use the prc to make those creature abilities:

Dragon Breath
Beholder Rays
Illithid mind blasts

more similar to their PnP counterparts?

14
Help / Help when choosing feats for npcs
« on: May 22, 2012, 09:03:35 AM »
I see many feats are duplicates. it's not possible to click over them, however, and read the description, and since the levelup wizard is completely broken, what can I do for a quicker and more exact feat choice?

15
Help / Poor game performance on modern system
« on: May 22, 2012, 09:02:08 AM »
I have windows v7 64bit, a GPU 580M and a corei7 cpu. what can I do in order to improve game performance?

what about the toolset as well? it's slow and it should be a rocket!

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