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Messages - SusaPhone

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Thank you very much.


Thank you for updating the PRC for NWN EE.  It's a blast.

This issue was not fixed completely.  Would you please update the Warlock Utter Dark Blast to heal the player's own undead (including the player if he/she is undead)?

Thank you.

Would you please fix the Warlock's UtterDark Blast so that it heals the undead (including an undead player) (if it's supposed to)?

Thank you.

Help / Re: Need Craft Rod Fix
« on: April 04, 2018, 08:41:21 PM »
I did a little testing, and I was able to cast a spell directly on the rod.  It worked.  Thank you very much.

Help / Re: Need Craft Rod Fix
« on: April 04, 2018, 12:16:44 AM »
I didn't realize that.  I'll try that later this week.  Thanks a bunch.

Help / Re: Need Craft Rod Fix
« on: April 02, 2018, 09:12:08 PM »
Unfortunately, I did not clarify what my bug was with the craft rod feat.  The bug I was having is that I could not add a spell to the rod using the recipe option.  It works with staffs but not rods.  Unfortunately, the attached file does not appear to fix this issue.

Thank you for attaching it though.

Help / Re: Need Craft Rod Fix
« on: March 29, 2018, 08:57:34 PM »
Thank you very much.  I will try it out this weekend.

Help / Re: Need Craft Rod Fix
« on: March 29, 2018, 01:46:31 AM »
The download file itself is corrupt.  When I download it, 7zip is getting a data error.  PowerArchiver indicates there are no files in it.

Thank you.

Help / Need Craft Rod Fix
« on: March 27, 2018, 11:20:20 PM »
The Craft Rod feature does not work.
The Craft Rod fix at the following URL: - is corrupt.  Would it be possible to reupload the fix for the Craft Rod feat?

Thank you.

If I use spells from one of the new classes - say warlock, if I shapeshift - say into a hellhound, the spell icons disappear from the hotbars/"toolbars".  Is there a way to prevent this, such as a mod or setting or something?  Perhaps some small modification to the 2da files?  I find this annoying.  (This problem exists for other classes where shapeshifting is involved).

Thank you

Other Features / Re: Next PRC Update requests
« on: January 28, 2016, 01:09:57 AM »
Adding a Spell to a Wand or Rod in the new Crafting System does not appear to work.  I tried, and the Negative Burst Spell was not added.  (Yes, I had the Proper Crafting Feats and Spells).  If I turned on the flag that allows me to add things such as Sorcerer Level 1, etc, adding a Spell caused a "Too Many Instructions" Error to occur.

Feature Request:

For the Good Wizard Spells that cannot be cast by Spontaneous Casters, would you please change this so that a Sorcerer can cast them?

Thank you.

Other Features / Re: Next PRC Update requests
« on: January 28, 2016, 12:56:27 AM »

If you are working on this, I noticed a few things:

The Summon IV Spell summons an invisible creature that does nothing.
It is not possible to level all the way up in the Shaman Class.  It fails eventually.
The Warlock Negative Spell hurts the undead (including an undead player) instead of healing them.

Thank you.

Base Classes / Dread Necromancer
« on: July 01, 2009, 05:03:37 AM »
Using the NwHak utilility, I updated the following files in the hak - prc_2das.hak:


I added the following line to the bottom of cls_feat dnecro.2da:

1117 TurnUndead                                              294       3    1              1  

TurnUndead was listed previously, but it was indented incorrectly and was deleted.

The changes to cls_spbk_dnecro.2da (in the zip file) should be attached.  These changes do seem to work.

I tried adding the ArmouredMage feat, but it didn't work.  It showed up in the list, but I still got arcane spell failures.

Anyways, hope that helps.

As for programming, right now would not be a good time for me.  Perhaps at another time.

Thank you.

Base Classes / Dread Necromancer
« on: June 12, 2009, 09:17:29 PM »
For the Dread Necromancer, there are two strange level one spells - Dominate Person and -5.  According to one of the 2da files, they should be doom and Undetectable Alignment.  I tried to fix these in the Spells.2da and a couple of dread necromancer 2da files, but was unable to.

For the Dread Necromancer, would you please add the following items:
     Get a Familiar at Level 7
     Rebuke or Command Undead with the Turn Undead Spell
     Have something similar to the Armored Mage option where the arcane spell failure does not apply
     Tomb-tainted Soul - healing oneself for free with Charnel touch will be invaluable throughout your career (and Harm later is wicked good)

Also, were the Summon Undead spells fixed so that Undead Characters at least would fight for the dread necromancer?

Thank you.

Base Classes / Dread Necromancer
« on: June 11, 2009, 07:47:45 AM »
I was playing around with the prc 2da files in 3.3f2.  The Dread Necromancer Spell levels seem to work Ok.   Where should I upload the 2da files that were changed?

Also, I gave the Necromancer the Turn Undead feat.  However, neutral Dread Necromancer always Turns the undead instead of rebuking them.

Also, the Summon Undead Series produce monsters that just sit there.

Does a Dread Necromancer have Arcane Spell Failure?  I kind of cheated and gave the Dread Necromancer the Armored Mage feat.

Thank you.

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