Player Resource Consortium

Neverwinter Nights => Other Features => Topic started by: barna10 on February 13, 2012, 07:18:41 AM

Title: Putting feats on items
Post by: barna10 on February 13, 2012, 07:18:41 AM
Is there a way to feats like Corpsecrafter on an item?  It does not show-up in editor.
Title: Re: Putting feats on items
Post by: xwarren on February 13, 2012, 08:32:15 AM
Is there a way to feats like Corpsecrafter on an item?  It does not show-up in editor.
It has to be added to iprp_feats.2da file.
Title: Re: Putting feats on items
Post by: barna10 on February 13, 2012, 05:04:12 PM
Thanks.

What is this 2DA used for?  Is there a way to affect the in-game arbitrary crafting menu of bonus feats?
Title: Re: Putting feats on items
Post by: barna10 on February 13, 2012, 05:07:46 PM
Also, can I delete some of the feats in there?
Title: Re: Putting feats on items
Post by: Complex on February 13, 2012, 05:09:25 PM
That 2da is the list of all available item properties, you can add lines making reference to feats.2da, take Dodge item property as an example to copy and learn how to use it, youll see that there is a number at the end of the Dodge item property, which is the same number you can find in feats.2da for dodge feat.

if your crafting menu scripts pull all item properties from 2da, you should be able to see the recently added item properties!
and yes, you should be able to delete item property feat lines, tho, its not recommended!

hope this helps
Title: Re: Putting feats on items
Post by: barna10 on February 13, 2012, 06:01:15 PM
thanks
Title: Re: Putting feats on items
Post by: barna10 on February 13, 2012, 06:14:41 PM
What would I need to do to get the True Necro's major Zone of Desecration to work off of an item?
Title: Re: Putting feats on items
Post by: xwarren on February 13, 2012, 06:27:03 PM
What would I need to do to get the True Necro's major Zone of Desecration to work off of an item?
Lol
Add an entry with major desecration to iprp_spells.2da?
Title: Re: Putting feats on items
Post by: DM Heatstroke on February 13, 2012, 09:06:13 PM
Add an entry with major desecration to iprp_spells.2da?

And so on & so forth. :D
Title: Re: Putting feats on items
Post by: barna10 on February 13, 2012, 10:04:42 PM
Ha Ha, yes, laugh it up  :)

Now, I did that (me is smartish), but I can't assign it a quickslot.  It doesn't appear on radial menu for PC or the item.  Ideas?
Title: Re: Putting feats on items
Post by: DM Heatstroke on February 14, 2012, 02:13:27 AM
Ha Ha, yes, laugh it up  :)

Now, I did that (me is smartish), but I can't assign it a quickslot.  It doesn't appear on radial menu for PC or the item.  Ideas?

I think it also has to be in the classlist 2da (CLS_FEAT_*.2DA) for one of the classes your PC has.

I think you could test that out by equipping your item on a Dread Necro PC without Corpsecrafter.
Title: Re: Putting feats on items
Post by: barna10 on February 14, 2012, 03:45:04 AM
Corpsecrafter works fine, it is Zone of Desecration that isn't working. 

I tried changing it to "all classes can use", but that still doesn't work.
Title: Re: Putting feats on items
Post by: DM Heatstroke on February 14, 2012, 04:35:32 AM
Corpsecrafter works fine, it is Zone of Desecration that isn't working. 

I tried changing it to "all classes can use", but that still doesn't work.

In that case try a TN that doesn't have ZoD yet.
Title: Re: Putting feats on items
Post by: barna10 on February 14, 2012, 06:59:49 AM
Will do.
Title: Re: Putting feats on items
Post by: xwarren on February 14, 2012, 08:01:24 AM
Ha Ha, yes, laugh it up  :)

Now, I did that (me is smartish), but I can't assign it a quickslot.  It doesn't appear on radial menu for PC or the item.  Ideas?
If you add it to iprp_spells.2da (not iprp_feats!) in toolset it will appear as one of 'Cast Spell' properties and you should be able to use it like any other item (ie. scroll).

If you add it to iprp_feats.2da you will also need to edit cls_feat_*.2da files for all base classes (as suggested by DM Heatstroke) - otherwise it won't appear on radial menu.